Return to BDAT index
1 TXT_special_info_index@01 Damage x
2 TXT_special_info_num@01 [ML:number digit=3 ][ML:% ]%
3 TXT_special_info_index@02 Recast x
4 TXT_special_info_num@02 [ML:number digit=3 ][ML:% ]%
5 TXT_special_info_index@03 Resist -
6 TXT_special_info_num@03 [ML:number digit=3 ][ML:% ]%
7 TXT_result_total_index@01 TOTAL
8 TXT_result_total_num@01 [ML:number digit=8 ]
9 TXT_result_total_index@02 PARTY TOTAL
10 TXT_result_total_num@02 [ML:number digit=8 ]